ISVR Glossary

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

To add a new word to the glossary please send a request to glossary@isvr.org


 

3
3D display

A
Active glasses (see Stereo glasses)
Acute (patient)
Addiction
Agoraphobia
Amputee
Attention-Defficit Hyperactivity Disorder (ADHD)
Augmented Reality
Auto-stereoscopic display
Autostereoscopic
Avatar

B
Brain plasticity

C
Carpal tunnel
CAVE
Cerebral Palsy
Chronic patient
Chronic stroke patient (see Stroke)
Claustrophobia
Cognitive impairment
Compliance (treatment) (see Non-compliance (treatment))
Constrained Induced Therapy

D
Database (clinical)
Display
Disturbance (motor)

E
Endurance

F
Functional Magnetic Resonance Imaging (fMRI)

G
Game Console
Glove (see Sensing Glove)
Grasp force

H
Hand-eye coordination
Harness (unweighting)
Head Mounted Display

I
Impairment
Input-Output
Institutional Review Board (IRB)
Interface

J
Java 3D

L
Lokomat
Lower Extremity

M
Master
Mirror movement
MIT Manus
Mitten (CIT)
Multi-core processor
Multi-processor PC
Musculo-skeletal deficit

N
Neurologic disorder
Non-compliance (treatment)

O
Occupational Therapist
Organic LED (OLED)
Over-exertion

P
Paresis
Perinatal (stroke)
Phantom pain
Phobia
Physical Therapist
PlayStation 3
Post Traumatic Stress Syndrome
Protocol (clinical)
Psychiatrist
Psychologist

R
Remote console
Robot (see Rehabilitation Robot)

S
Sensing Glove
Slave (see Master)
Spinal Cord
Spinal Cord Injury
Stance
Stereo glasses
Stroke
Sub-acute (patient)
Subject (patient)

T
Task completion time
Task error rate
Tele-rehabilitation
Telerehabilitation (see Task completion time)
Training
Traumatic Brain Injury (TBI)
Treadmill (omnidirectional)
Trial (patient)

U
Unweighting frame
Upper Extremity

V
Virtual Crowd
Virtual reality
Virtual Rehabilitation
Visual neglect

W
Wii
Wii board
Wii mote
Wobble board

X
Xbox
Xbox 360